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Game Theory · Lecture 5 of 24 · 1:09:14

Lecture 5: Nash Equilibrium, Bad Fashion, and Bank Runs

5. Nash equilibrium: bad fashion and bank runs on YouTube

Study guide

What this lecture covers

The lecture gives a formal definition of Nash equilibrium and answers a practical question: how do you actually find one in a game? It builds on the informal treatment from the previous class and works through several small two-player games by comparing best responses row by row and column by column, using "guess and check" as the general method.

The second half turns to a live class experiment, the Investment Game, which has many players but only two strategies each. It uses this to show that a game can have multiple Nash equilibria of very different quality, and that everyday coordination problems - bank runs, fashion trends, choice of meeting spots, technology standards - share this same structure. By the end, you can identify a coordination game, explain why communication (unlike in a Prisoner's Dilemma) can resolve it, and connect Nash equilibrium to the earlier ideas of dominance and best response.

Key ideas

  • Formal definition: a strategy profile is a Nash equilibrium if every player's strategy is a best response to everyone else's strategies simultaneously.
  • No regret: at a Nash equilibrium, no player would want to change their action after learning what everyone else did.
  • Self-fulfilling beliefs: if everyone believes everyone else will play their part of a Nash equilibrium, then playing that equilibrium is indeed each person's best response.
  • Guess and check: with many players but few strategies, the practical way to find equilibria is to propose a candidate outcome and verify no one wants to deviate.
  • Strict dominance and Nash equilibrium: a strictly dominated strategy can never be played in a Nash equilibrium, because it is never a best response to anything.
  • Weak dominance is fragile: unlike strict dominance, a weakly dominated strategy can still appear in a Nash equilibrium, which can produce equilibria that feel implausible.
  • Coordination game: a game with multiple equilibria where players want to match each other's choice, and can get stuck at a bad equilibrium even though a better one exists.
  • Pareto dominance between equilibria: one Nash equilibrium can be strictly better for everyone than another, yet play can still converge to the worse one.

Walkthrough

Defining Nash equilibrium and why it matters (0:01)

The lecture opens with the formal statement: a profile is a Nash equilibrium when each player's strategy is a best response to the others' strategies. It stresses that people do not always play Nash equilibrium - the earlier "guess a number" game converged toward it over repeated play but the one-shot outcome was not an equilibrium. Three motivations are given for studying it anyway: no regret (holding others' actions fixed, no one wishes they had done something else), self-fulfilling beliefs (if everyone expects the equilibrium, everyone's best response is to play it), and, later, convergence through repeated play. These ideas are tied back to last class's partnership game, where the equilibrium sits where the two best-response lines cross.

Finding equilibria in simple games (9:17)

Working through two 3x3 payoff-matrix games, the class finds each player's best response to each of the opponent's choices, marking them with circles and squares, and identifies the equilibrium as the cell where both markers coincide. In the first game, every strategy turns out to be a best response to something, so the dominance and best-response-elimination tools from earlier weeks would not have narrowed the game down at all - Nash equilibrium gives a sharper prediction. A brief digression shows that a "rational" player could still choose a non-equilibrium strategy by chaining beliefs about beliefs indefinitely, which is why equilibrium requires more than just rationality.

Nash equilibrium versus dominance (23:32)

Returning to the Prisoner's Dilemma, the lecture confirms that the Nash equilibrium coincides with the outcome from deleting strictly dominated strategies. It then proves generally that a strictly dominated strategy can never be part of a Nash equilibrium, since it is never anyone's best response. A simple 2x2 game then shows the limits of this logic for weak dominance: it has two Nash equilibria, one clearly sensible and one that relies only on ties, illustrating that weakly dominated strategies can survive inside an equilibrium.

The Investment Game: multiple equilibria in practice (32:47)

Students choose, without communicating, whether to invest $10 for a $5 net profit that only pays off if at least 90% of the class invests; otherwise investors lose their $10. The game has two Nash equilibria - everyone invests, or no one invests - found by guessing an outcome and checking that no one wants to deviate. Played repeatedly, the class's choices converge toward the "no one invests" equilibrium even though the "everyone invests" equilibrium is Pareto superior, because the first round starts below the 90% threshold and each subsequent round drifts further down. This demonstrates that starting conditions can determine which equilibrium a coordination game settles into, and that a bad but stable outcome is not the same as a Prisoner's Dilemma, since investing is not dominated - it becomes profitable once enough others invest.

Coordination problems across society (53:11)

The class generates real-world examples with the same structure: choosing which party or bar to go to, network goods like Microsoft software or a common HDTV standard, political bandwagons in primaries, listing on a single stock exchange, fashion trends, and bank runs. Each has multiple equilibria where people want to match others' choices, and coordination can fail even when everyone would prefer the better outcome. The bank-run discussion connects to a real 2007 run on the UK bank Northern Rock and to the film It's a Wonderful Life, where a persuasive speech shifts depositors from the bad equilibrium to the good one.

Communication can fix coordination games (1:04:26)

The Investment Game is played a fourth time, but first a student gives a short speech urging classmates to invest. Nearly everyone switches to investing, showing that mere communication - without contracts, payments, or enforcement - can move a group to a better Nash equilibrium. This would not work in a Prisoner's Dilemma, where the same appeal cannot overcome a strictly dominant strategy. The lecture closes by naming this as a further reason to care about Nash equilibrium: it can function as a self-enforcing agreement once people coordinate their expectations.

Before you watch

  • Know the definition of best response and how to compute it from a payoff matrix, covered in the prior lecture.
  • Be comfortable with the ideas of strictly and weakly dominated strategies from earlier in the course.
  • Recall the Prisoner's Dilemma payoff structure, since it is used repeatedly for contrast.

Check your understanding

  1. Why can a strictly dominated strategy never appear in a Nash equilibrium, while a weakly dominated one sometimes can?
  2. In the Investment Game, explain why both "everyone invests" and "no one invests" are Nash equilibria even though one is clearly better for the group.
  3. Why does a persuasive speech change behavior in the Investment Game but would not change behavior in a Prisoner's Dilemma?
  4. What does it mean for play to be a "self-fulfilling belief," and how does that relate to the "no regret" property of equilibrium?
  5. Give an example of a coordination problem not mentioned in the lecture, and identify its two possible equilibria.

Vocabulary

Nash equilibrium (noun)
A set of choices where every player is doing the best they can, given what everyone else chose.
In a Nash equilibrium, no player regrets their choice afterward.
no regret (phrase)
The idea that, after seeing what happened, you wouldn't want to have chosen differently.
At equilibrium, players feel no regret about their decisions.
self-fulfilling (adjective)
True because everyone believes and acts as if it is true.
A Nash equilibrium can be a self-fulfilling belief among players.
guess and check (phrase)
A method of proposing a possible answer, then testing whether it actually works.
Finding equilibria often means guess and check rather than a formula.
converge (verb)
To gradually move toward and settle on a single result.
Repeated play can converge toward a Nash equilibrium.
Pareto dominance (noun)
When one outcome is better for everyone than another outcome, with nobody worse off.
The good equilibrium shows Pareto dominance over the bad one.
Pareto superior (adjective)
Better for at least one person and worse for no one, compared to another outcome.
Everyone investing is Pareto superior to no one investing.
coordination game (noun)
A game where players benefit from matching each other's choices.
Choosing a meeting spot is a classic coordination game.
bank run (noun)
A situation where many depositors rush to withdraw money at once, fearing a bank will fail.
A bank run can happen even if the bank is actually financially sound.
threshold (noun)
A minimum level that must be reached before something happens.
The investment only pays off once a 90% threshold is reached.
deviate (verb)
To move away from an expected or agreed plan of action.
No player wants to deviate from a Nash equilibrium.
network good (noun)
A product that becomes more useful as more people use it.
Software like Microsoft Office is a network good.
bandwagon (noun)
A trend that people join simply because many others already have.
Political support can spread through a bandwagon effect.
self-enforcing (adjective)
Staying in place without needing outside rules or punishment to hold it together.
A Nash equilibrium can act as a self-enforcing agreement.
candidate outcome (noun)
A proposed possible result that is then tested to see if it works.
You propose a candidate outcome, then check if anyone wants to deviate.
drift (verb)
To move slowly and gradually in a particular direction.
The class's choices drift toward the 'no one invests' equilibrium.
standard (technology) (noun)
A common format or specification that many products follow.
Agreeing on a single HDTV standard is a coordination problem.
persuasive (adjective)
Able to convince people to believe or do something.
A persuasive speech shifted the class to a better equilibrium.
circle and square (notation) (phrase)
A marking method used to show best responses in a payoff matrix.
Best responses are marked with circles and squares in the matrix.
depositor (noun)
A person who keeps their money in a bank account.
A bank run happens when depositors rush to withdraw at once.

Chapters

From the YouTube description

Game Theory (ECON 159)

We first define formally the new concept from last time: Nash equilibrium. Then we discuss why we might be interested in Nash equilibrium and how we might find Nash equilibrium in various games. As an example, we play a class investment game to illustrate that there can be many equilibria in social settings, and that societies can fail to coordinate at all or may coordinate on a bad equilibrium. We argue that coordination problems are common in the real world. Finally, we discuss why in such coordination problems--unlike in prisoners' dilemmas--simply communicating may be a remedy.

00:00 - Chapter 1. Nash Equilibrium: Definition
09:31 - Chapter 2. Nash Equilibrium: Examples
23:13 - Chapter 3. Nash Equilibrium: Relation to Dominance
31:53 - Chapter 4. Pareto Efficient Equilibria in Coordination Games: The Investment Game
53:11 - Chapter 5. Pareto Efficient Equilibria in Coordination Games: Other Examples

This course was recorded in Fall 2007.

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