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Game Theory · Lecture 1 of 24 · 1:08:33

Lecture 1: Introduction: Five First Lessons

1. Introduction: five first lessons on YouTube

Study guide

What this lecture covers

This opening lecture answers a basic question: what makes a situation 'strategic', and how should you reason about it? Ben Polak defines game theory as the study of settings where your outcome depends not just on your own choices but on the choices of others, distinguishing it from the price-taking and monopoly settings covered in introductory economics. The class plays a grade-bidding game live, which turns out to be a Prisoner's Dilemma, and uses it to build up the vocabulary and reasoning tools the rest of the course will rely on.

By the end you can define a strictly dominated strategy, explain why rational, self-interested choices can still produce a collectively bad outcome, and describe why putting yourself in another player's shoes is essential once payoffs differ across players. This lecture sets up the concepts (dominance, payoffs, strategic reasoning) that later lectures on iterative deletion and Nash equilibrium build on.

Key ideas

  • Strategic situation: one where the outcomes you care about depend on actions taken by others, not just your own; perfect competition and pure monopoly are not strategic, but everything in between is.
  • Payoffs: numbers representing what a player is trying to achieve; you cannot analyze a game, only its structure, until you know what players care about.
  • Strictly dominant strategy: a strategy that gives a strictly higher payoff than another strategy, regardless of what other players do.
  • Lesson 1 - never play a strictly dominated strategy: whatever the other player does, the dominating strategy does at least as well.
  • Lesson 2 - rational choice can lead to bad outcomes: if all players avoid dominated strategies, the resulting outcome can still be worse for everyone than an alternative they could have reached together, as in the Prisoner's Dilemma.
  • Lesson 4 - put yourself in others' shoes: to predict what an opponent will do, you need to reason about their payoffs, not just your own.
  • Coordination problem: a game where the best response depends on what the other player does, so no strategy dominates, unlike a Prisoner's Dilemma.

Walkthrough

What strategy means and where it applies (0:02)

Polak opens with administrative points about the filmed course, then defines game theory as the study of strategic situations, contrasting it with the non-strategic settings of perfect competition and monopoly from introductory economics. He notes the field applies well beyond economics, including in political science, law, biology and sport.

The grade game and building the payoff matrix (11:08)

Students played a game beforehand: pick Alpha or Beta, paired anonymously with a classmate, where mismatched choices produce very different grades. Polak records the results as an outcome matrix, then builds the standard game theory notation: rows for the player's own choice, columns for the paired player's choice, and both payoffs listed together in each cell.

Strict dominance and the first lesson (21:19)

With payoffs assigned so that players only care about their own grade ('evil gits'), Polak shows that Alpha gives a strictly higher payoff than Beta no matter what the other player chooses. This leads to the formal definition of strict dominance and Lesson 1: never play a strictly dominated strategy, because the dominating strategy does better in every case.

Prisoner's Dilemma and why rational play can be bad (32:49)

The grade game turns out to have the same structure as the Prisoner's Dilemma. Even though both players avoid the dominated strategy, they land on an outcome that is worse for both of them than if they had cooperated. The class connects this to messy dorm rooms, price competition between firms and the classic two-suspects story, and discusses why remedies like contracts, repeated interaction or third-party enforcement can restore cooperation.

Changing payoffs: indignant angels and coordination (41:58)

Polak reruns the game with payoffs that include guilt and indignation ('indignant angels'). With these payoffs neither strategy dominates the other, and the best choice depends on what the other player does, turning the game into a coordination problem. This demonstrates that payoffs, not just the actions and outcomes, determine what the sensible strategy is.

Mixed pairings and Lesson 4 (49:08)

The class then analyzes cross-type pairings: an evil git against an indignant angel, and the reverse. When your opponent has a dominant strategy, working out that fact tells you how to respond even if you yourself have no dominant strategy. This is used to state Lesson 4: put yourself in others' shoes and figure out what they will do.

The pick-a-number game (1:02:31)

The lecture closes with a second live game: each student picks a whole number from 1 to 100, and the winner is whoever is closest to two-thirds of the class average. Polak works through a worked example on the board and collects student guesses, setting up a puzzle about iterated reasoning that the course will return to.

Before you watch

  • No prior exposure to game theory is assumed; this is the first lecture of the course.
  • A basic comfort with reading a payoff table (rows versus columns, two numbers per cell) will help you follow the matrix construction.

Check your understanding

  1. What makes a situation 'strategic' rather than a standard price-taking or monopoly decision?
  2. Using the definition given in the lecture, explain what it means for one strategy to strictly dominate another.
  3. Why can rational, payoff-maximizing choices by every player still lead to an outcome that is bad for everyone?
  4. How did changing the payoffs from 'evil git' to 'indignant angel' change whether a dominant strategy existed?
  5. Why does knowing your opponent's payoffs help you decide what to do, even when you have no dominant strategy of your own?

Vocabulary

game theory (noun)
The study of decisions where your outcome depends on what other people choose too.
Game theory studies how people make choices when the outcome depends on others.
strategic situation (noun)
A situation where what happens to you depends on choices other people make, not only your own.
A price war between two shops is a strategic situation.
price-taking (adjective)
Describing a market situation where a single buyer or seller cannot affect the price.
In a price-taking market, no single farmer can change the price of wheat.
monopoly (noun)
A market where only one seller controls the entire supply of a good.
A monopoly faces no direct competitors setting prices against it.
payoff (noun)
The result or reward a player gets from a particular outcome in a game.
Each player's payoff depends on both players' choices.
payoff matrix (noun)
A table showing the payoffs for each combination of players' choices.
The payoff matrix lists both players' grades for every pair of choices.
strictly dominant strategy (noun)
A choice that always gives a better result than another choice, no matter what others do.
Choosing Alpha was a strictly dominant strategy in the grade game.
strictly dominated strategy (noun)
A choice that always gives a worse result than another choice, no matter what others do.
A rational player should never pick a strictly dominated strategy.
rational (adjective)
Acting sensibly to get the best possible outcome for yourself.
A rational player avoids strategies that always give a worse payoff.
Prisoner's Dilemma (noun)
A classic game where individually sensible choices lead to a worse outcome for everyone than cooperating would.
Price competition between two firms often behaves like a Prisoner's Dilemma.
cooperate (verb)
To work together with someone for a shared benefit.
If both players cooperate, they can reach a better outcome together.
coordination problem (noun)
A situation where players want to match each other's choice, but there's no single best choice regardless of what others do.
Choosing which side of the road to drive on is a coordination problem.
third-party enforcement (noun)
An outside authority making sure people keep their agreements.
A contract with third-party enforcement can fix a Prisoner's Dilemma.
iterated reasoning (noun)
Thinking through several rounds of logic, each based on the previous one.
The guessing game requires iterated reasoning about what others will guess.
outcome matrix (noun)
A table listing every possible result of a game based on players' choices.
Polak records the class results as an outcome matrix.
administrative (adjective)
Relating to organizing or managing the practical details of something.
The lecture opens with administrative points about the course.
notation (noun)
A system of symbols used to represent ideas clearly.
Game theory notation uses rows and columns to show player choices.
self-interested (adjective)
Focused mainly on your own benefit, rather than others'.
Rational, self-interested choices can still lead to a bad outcome for everyone.
worked example (noun)
A fully solved sample problem used to show how a method works.
Polak does a worked example on the board for the guessing game.
anonymously (adverb)
Without anyone knowing who did or said something.
Students are paired anonymously with a classmate for the game.
remedy (noun)
A solution used to fix a problem.
A contract is one possible remedy for a Prisoner's Dilemma.

Chapters

From the YouTube description

Game Theory (ECON 159)

We introduce Game Theory by playing a game. We organize the game into players, their strategies, and their goals or payoffs; and we learn that we should decide what our goals are before we make choices. With some plausible payoffs, our game is a prisoners' dilemma. We learn that we should never choose a dominated strategy; but that rational play by rational players can lead to bad outcomes. We discuss some prisoners' dilemmas in the real world and some possible real-world remedies. With other plausible payoffs, our game is a coordination problem and has very different outcomes: so different payoffs matter. We often need to think, not only about our own payoffs, but also others' payoffs. We should put ourselves in others' shoes and try to predict what they will do. This is the essence of strategic thinking.

00:00 - Chapter 1. What Is Strategy?
02:16 - Chapter 2. Strategy: Where Does It Apply?
02:54 - Chapter 3. (Administrative Issues)
09:40 - Chapter 4. Elements of a Game: Strategies, Actions, Outcomes and Payoffs
21:38 - Chapter 5. Strictly Dominant versus Strictly Dominated Strategies
29:33 - Chapter 6. Contracts and Collusion
33:35 - Chapter 7. The Failure of Collusion and Inefficient Outcomes: Prisoner's Dilemma
41:40 - Chapter 8. Coordination Problems
01:07:53 - Chapter 9. Lesson Recap

This course was recorded in Fall 2007.

Lecture 2: Putting Yourself in Other People's Shoes →