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Probability · Lecture 8 of 76 · 15:59
The Monty Hall Problem
Study guide
What this lecture covers
This recitation problem tackles the famous Monty Hall problem: you pick one of three doors hiding a prize, the host opens one of the other two doors (always an empty one), and you must decide whether to stay with your original pick or switch. The lecture answers which strategy is better and, importantly, why the exact rules of the game determine the answer.
It's a good exercise in translating a verbal puzzle into precise assumptions before computing, and in checking a counterintuitive numerical answer against multiple intuitive explanations.
Key ideas
- Rules matter: the host must always open an unpicked, empty door — this specific rule is what makes switching better, and changing it changes the answer.
- Staying wins only if your first guess was right: since the prize is equally likely behind any of the three doors, staying wins with probability
1/3. - Switching wins whenever your first guess was wrong: since that happens with probability
2/3, switching wins with probability2/3. - "Doors as groups" intuition: switching effectively lets you claim both of the other two doors at once, since the host guarantees one of them is empty.
- Scaling up the intuition: with 1,000 doors and the host opening 998 empty ones, it becomes obvious that your first pick was very likely wrong, so switching is clearly better.
- Mixed strategies stay bounded: a strategy that switches only sometimes still produces a win probability between
1/3and2/3.
Walkthrough
Rules of the game (1:22)
The video lays out the exact setup: three closed doors, one prize, you pick a door, and a friend who knows where the prize is opens one of the remaining two doors, always choosing one that is empty. You then choose to stay with your original pick or switch to the other unopened door.
Why staying gives 1/3 and switching gives 2/3 (6:29)
The lecture argues that staying wins exactly when the original pick was correct — probability 1/3, since the prize is equally likely behind any door. Switching wins whenever the original pick was wrong, since the host is forced to reveal the other empty door, leaving the prize behind the door you'd switch to. This happens with probability 2/3. A full list of the six equally likely scenarios confirms the same counts.
Building intuition with 1,000 doors (9:28)
To make the result feel less surprising, the video scales the problem to 1,000 doors, where the host opens 998 empty ones after your pick. Since your first guess is right only 1 time in 1,000, switching to the one remaining unopened door is clearly the better bet — the same logic as the three-door case, just easier to see.
A mixed strategy and the final probability (13:35)
The lecture then examines a strategy that only switches depending on which door the host opens, introducing a free parameter p for the host's choice when either empty door could be opened. Working through the probability tree shows the win probability is p/3 + 1/3, which always lands between the pure-stay probability (1/3) and the pure-switch probability (2/3).
Before you watch
- Know the discrete uniform law and conditional probability trees, covered in the first two lectures of this course.
- No other background is needed; the problem is self-contained.
Check your understanding
- Why does the host's rule of never opening the door with the prize matter so much to the answer?
- Why does staying win with probability exactly
1/3? - How does the "doors as groups" explanation make the
2/3switching probability intuitive? - What happens to the win probability of switching as the number of doors grows very large?
- Why does a mixed strategy's win probability always fall between
1/3and2/3?
Vocabulary
- strategy (noun)
- A planned way of making a decision to achieve a good outcome.
Switching doors is a better strategy than staying. - counterintuitive (adjective)
- Different from what you would naturally expect to be true.
The Monty Hall answer feels counterintuitive at first. - scale up (phrasal verb)
- To make a problem larger while keeping the same underlying logic.
Scaling up to 1,000 doors makes the reasoning much clearer. - mixed strategy (noun)
- A plan that combines two choices, following one only some of the time.
A mixed strategy switches doors only in certain situations. - bound (verb)
- To limit a value between an upper and lower boundary.
The mixed strategy's win probability is bound between one third and two thirds. - reveal (verb)
- To show or make known something previously hidden.
The host must reveal an empty door after your first pick. - game show (noun)
- A televised program in which contestants compete for prizes.
The Monty Hall problem is based on an old game show. - prize (noun)
- The reward given to a winner of a game or contest.
One door hides the prize, and the other two are empty. - empty (door) (adjective)
- Containing nothing of value.
The host always opens an empty door. - scenario (noun)
- One possible situation or sequence of events considered in an analysis.
The lecture lists all six equally likely scenarios. - parameter (noun)
- A quantity that can be freely chosen or adjusted in a problem.
The parameter p represents the host's choice between two empty doors. - obvious (adjective)
- Easy to see or understand without much explanation.
With 1,000 doors, the better strategy becomes obvious. - setup (noun)
- The initial arrangement or rules of a problem before anything happens.
The exact setup of the game determines the correct answer. - self-contained (adjective)
- Complete on its own, needing no outside background.
This problem is self-contained and needs no other lecture. - translate (a puzzle) (verb)
- To turn a word problem into precise mathematical assumptions.
The exercise translates a verbal puzzle into precise assumptions. - surprising (adjective)
- Unexpected, going against what most people would first guess.
The switching answer is surprising to many people at first. - famous (adjective)
- Widely known by many people.
This is the famous Monty Hall problem. - list (out) (verb)
- To write out every item or possibility one by one.
The lecture lists out all six equally likely scenarios. - contestant (noun)
- A person taking part in a competition or game.
The contestant must choose whether to stay or switch doors. - tackle (a problem) (verb)
- To take on and try to solve a difficult question.
This recitation problem tackles the Monty Hall puzzle.
Chapters
- 0:00 <Untitled Chapter 1>
- 0:02 The Monty Hall Problem
- 1:22 Rules of the Game
- 6:29 Possible Outcomes
- 9:28 Increase a Scale of the Problem
- 13:35 Final Probability of Winning
- 13:39 Final Probability Winning
- 15:04 Key Takeaways
From the YouTube description
MIT 6.041SC Probabilistic Systems Analysis and Applied Probability, Fall 2013
View the complete course: http://ocw.mit.edu/6-041SCF13
Instructor: Jimmy Li
License: Creative Commons BY-NC-SA
More information at http://ocw.mit.edu/terms
More courses at http://ocw.mit.edu
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